Mosse regolari:
Pugni e calci base. Sono veloci, ma non causano molti danni.

Mosse speciali:
Mosse uniche che possono essere eseguite in qualsiasi momento durante la lotta. Causano
più danni delle mosse normali, ma richiedono specifiche movimenti del joystick e pressione dei pulsanti.

Combo di base:

Sono diverti tipi di movimenti legati insieme, non possono essere bloccati dopo il primo colpo.
Completata la combo una voce comunicherà il tipo di combo eseguita. Ecco l’elenco delle possibili combinazioni.

Combo: # Colpi:

Triple 3
Super 4
Hyper 5
Brutal 6
Master 7
Awesome 8
Blaster 9
Monster 10
King 11
Killer 12+
Ultra 20+

Ultra Combo:

Un particolare tipo di combo che può essere attivato soltanto da una certa combinazione di movimenti e di pulsanti e dopo aver concatenato almeno 4 colpi.
Colpisce l’avversario venti e più volte. Può essere eseguita solo quando la barra di energia dell’avversario lampeggia di rosso.

Ultimate Combo:

Un particolare tipo di combo che può essere attivato soltanto da una certa combinazione di movimenti e di pulsanti e dopo aver concatenato almeno 4 colpi.
La combo termina con una mossa “No Mercy”. Può essere eseguita solo quando la barra di energia dell’avversario lampeggia di rosso.

Release/Shadow Combo:

Rilascio: La conclusione della combo termina in maniera “accelerata” e sono difficili da interrompere.
Ombra: La conclusione della combo termina in maniera “accelerata”, ne aumenta i danni e si conclude con un’effetto ombra.
In entrambi i casi per effettuare questo tipo di chiusura tenere il stato di termine combo schiacciato per poi lasciarlo al momento opportuno anziché schiacciarlo semplicemente.
Per effettuare la combo ombra bisogna avere la linea che delimita il margine della propria energia con una tacca lampeggiante (vedi Combo Breaker).
Spinal non può fare alcuna mossa ombra senza trasformarsi momentaneamente nei panni dell’avversario.

Combo Breaker:
E’ una mossa speciale che interrompe la combo avversaria.
Ci sono specifici pulsanti che possono interrompere altri:
1/4 interrompe 2/5, 2/5 interrompe 3/6 e 3/6 interrompe 1/4.
Dopo aver portato a termine un Combo Breaker si acquista la tacca lampeggiante che delimita propria energia.

Air Juggle:
Dopo aver eseguito una combo che lancia l’avversario in aria è possibile colpirli prima che tocchino terra grazie ad un Juggle Aureo.
Soltanto alcune mosse speciali sono efficaci, le altre passeranno attraverso l’avversario senza colpirlo.
Quando l’avversario viene colpito si aggiunge un colpo alla propria combo (due o tre colpi in caso ti tacca lampeggiante).

No Mercy:
Dopo aver sconfitto l’avversario per la seconda volta, si ha la
possibilità di eseguire una No Mercy. La No Mercy è una mossa che uccide il tuo
avversario e può avere un esito diverso a seconda del personaggio avversario.

Humiliation:
Se sconfiggere l’avversario mantenendo verde la propria barra d’energia, si potrà eseguire l’humiliation.
L’humiliation è una mossa che umilia l’avversario costringendolo a ballare a tempo di musica in maniera piuttosto bizzarra.

Ultimo Respiro:
Dopo essere stato sconfitto per la seconda volta in un combattimento, il tuo personaggio
entra in uno stato confusionario come se soffrisse di vertigini. E’ Possibile usciere da questo stato muovendo la leva direzionale e schiacciando i pulsanti nella maniere più veloce possibile. Riprendendosi da questo stato il giocatore avrà a disposizione “l’ultimo respiro”, ovvero un quantitativo di energia non sufficiente e parare una mossa speciale avversaria.

[divider]Legenda Comandi[/divider]

Mosse Personaggi:
Tasti:
QP -> Pungno Rapido
MP -> Pugno Medio
FP -> Pugno Forte
QK -> Calcio Rapido
MK -> Calcio Medio
FK -> Calcio Forte

Back -> Indietro
Forward -> Avanti
Up -> Su
Down -> Giù

Half Circle -> Mezzo giro (levetta)
Hold -> Tenere schiacciato
Charge -> Qualche secondo nella direzione
Release -> Rilascia
Any Attack -> Qualsiasi attacco
Any Punch -> Qualsiasi Pugno
Any Kick -> Qualsiasi Calcio

Stand X Character distance away -> Stare a X personaggi di distanza
Stand Close -> Attaccato

[divider]Cinder[/divider]

Mini Torch: Back, Back, QP
Trail Blazer Charge: Forward, Forward, Any Punch
Semi Invisibility: Half Circle Back, MP
Invisibility: Half Circle Back, FP
Inferno Torch: Forward, Forward, Any Kick
Uppercut with Kick: Forward, Down, Down-Forward, Any Kick
Air Juggle: Forward, Forward, FP

SPECIAL MOVES:
Combo Breaker: Forward, Down, Down-Forward, MK
Ultra Combo: Forward, Forward, FP
Ultimate: Half Circle Back, MK
Humiliation: Back, Back, Back, Back, FK

NO MERCY:
No Mercy 1: Back, Back, Back, MP (Stand 2 Character distance away)
No Mercy 2: Half Circle Toward, QK (Stand 2 Character distance away)

KILLER COMBOS:
Combo No 1: Forward, Forward, QP, Back, MP, Back, Back, QP, Back, FP, Forward, Down, Down-Forward, FK
Combo No 2: Forward, Forward, QP, Back, Back, QP, Back, FP, Forward, Forward, FP

[divider]T.J. Combo[/divider]

MOVES:
Backhand: Charge Back, Forward, QP
Roll Punch: Charge Back, Forward, MP
Charging Punch: Charge Back, Forward, FP
Flying Knee: Charge Back, Forward, QK or FK
Punching Bag: Tap QP
Uppercut: Hold FP 3 Seconds, Release FP
Air Juggle: Charge Back, Forward, FP

SPECIAL MOVES:
Combo Breaker: Charge Back, Forward, MK
Shadow Move: Hold FP, Charge Back, Forward, Release FP
Ultra Combo: Charge Forward, Back, FP
Ultimate: Half Circle Back, MK
Humiliation: Down, Down, Down, QP

NO MERCY:
No Mercy 1: Half Circle Toward, FK (Stand Close)
No Mercy 2: Back, Back, Forward, Forward, MP (Stand 1 Character distance away)

KILLER COMBOS:
Combo No 1: Charge Back 2 seconds, Forward, MP, Back, FK, Charge back 2 seconds, Forward, MP
Combo No 2: Charge Back 2 seconds, Forward, QP, Forward, QK, Charge Forward 2 seconds, Back, QP, Back, QP, Back 2 seconds, Forward, MP

[divider]Jago[/divider]

MOVES:

Fireball: Down, Down-Forward, Forward, Any Punch
Uppercut: Forward, Down, Down-Forward, Any Punch
Laser Sword: Down-Forward, Down, Down-Back, Any Kick
Flying Kick: Down-Forward, Down, Down-Back, Any Kick

SPECIAL MOVES:

Combo Breaker: Forward, Down, Down-Forward, MP
Shadow Move 1: Hold FK, Down-Forward, Down, Down-Back, Release FK
Shadow Move 2: Hold FP, Forward, Down, Down-Forward, Release FP
Release Move 1: Hold QP, Down, Down-Forward, Forward, Release QP
Release Move 2: Hold FP, Down, Down-Forward, Forward, Release FP
Ultra Combo: Down, Down-Back, Back, QK
Ultimate: Half Circle Toward, FP
Humiliation: Half Circle Back, MK

NO MERCY:
No Mecy 1: Back, Forward, Forward, QK (Stand Close)
No Mercy 2: Back, Back, Forward, Forward, MP (Stand 3 Character distance away)

KILLER COMBOS:
Combo No 1: Down-Forward, Down, Down-Back, FK, MK, Down-Forward, Down, Down-Back, FP, MK, Forward, Down, Down-Forward, FP
Combo No 2: Jump in FK, MP, Down-Forward, Down, Down-Back, FP, MK, Down-Forward, Down, Down-Back, MK

[divider]Glacius[/divider]

MOVES:

Blade Arm: Down-Forward, Down, Down-Back, QP
Long Arm: Tap QP
Fireball: Down, Down-Forward, Forward, Any Punch
Shoulder Charge: Charge Back, Forward, Any Punch
Teleport: Down, Down-Forward, Forward, QP
Teleport Uppercut: Down, Down-Forward, Forward, MK or FK
Air Juggle: Down, Down-Forward, Forward, FK

SPECIAL MOVES:
Combo Breaker: Charge Back, Forward, QP
Release Move: Hold QP, Down, Down-Forward, Forward, Release QP
Ultra Combo: Charge Back, Forward, FP
Ultimate: Down-Forward, Down, Down-Back, QP
Humiliation: Half Circle Forward, MK

NO MERCY:
No Mercy 1: Back, Back, Back, FK (Stand 1 Character distance away)
No Mercy 2: Half Circle Back, MK (Stand 1 Character distance away)
No Mercy 3: Half Circle Forward, MP (Stand 1 Character distance away)

KILLER COMBOS:
Combo No 1: Charge Back, Forward, MP, Forward, MP, Back, MP, MP, Forward, Down-Forward, Down, Down-Back, Back, QP
Combo No 2: Charge Back, Forward, MP, Forward, MP, Back, Back-Down, Down, Down-Forward, Forward, FK

[divider]Spinal [/divider]

MOVES:
Bone Shaker Charge: Forward, Forward, Any Punch
Fireball: Down, Down-Forward, Forward, Any Punch
Soul Sword: Charge Back, Forward, MP
Teleport: Down, Down, Down, Any Attack
Projectile Charge: Hold Back, QP
Slide: Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, Any Punch

SPECIAL MOVES:
Combo Breaker: Forward, Forward, MP
Release Move: Hold QP, Jump, Down, Down, Down, Release QP or QK
Ultra Combo: Half Circle Forward, FP
Ultimate: Down-Forward, Down, Down-Back, QP
Humiliation: Half Circle Forward, FK

NO MERCY:
No Mercy 1: Back, Back, Back, MK (Stand 1 Character distance away)
No Mercy 2: Back, Back, Forward, QK (Stand 1 Character distance away)

KILLER COMBOS:

Combo No 1: Forward, Forward, FP, Forward, MP, Down, Down, Down, Any Attack
Combo No 2: Charge Back, Forward, MP, Forward, FP, Forward, MP, Charge Forward, Back, MP, Forward, Forward, QP

[divider]Orchid [/divider]

MOVES:
Fireball: Down, Down-Forward, Forward, Any Punch
Tiger Charge: Charge Back, Forward, Any Punch
Charge: Down-Forward, Down, Down-Back, QP, MP
Spinning Sword: Down, Forward, Down, Down-Back, FP
Back Flip Kick: Hold Back, FK
Spinning Kick: Charge Back, Forward, Any Kick
Front Flip: After being knocked down, Hold Back, FK
Air Juggle: Down, Down-Forward, Forward, QP

SPECIAL MOVES:
Combo Breaker: Charge Back, Forward, FK
Shadow Move 1: Hold FP, Charge Back, Forward, Release FP
Shadow Move 2: Hold MP, Down-Forward, Down, Down-Back, Release MP
Ultra Combo: Charge Back, Forward, MP
Ultimate: Down-Forward, Down, Down-Back, FP
Humiliation: Half Circle Back, FP

NO MERCY:
No Mercy 1: Down, Forward, Back, QK, Then tap FK (Stand Close)
No Mercy 2: Back, Back, Forward, Forward, QP (Stand 1 Character distance away)

KILLER COMBOS:
Combo No 1: Charge Back, Forward, FK, Back, QP, Forward, FK, Back QP, Forward, FK, Back, QP, Forward, FK, Back, QP, Down-Forward, Down, Down-Back, FP
Combo No 2: Charge Back, Forward, MP, Back, QK, Down-Forward, Down, Down-Back, FP

[divider]Chief Thunder[/divider]

MOVES:
Spinning Axe: Charge Back, Forward, Any Punch
Uppercut: Quarter Circle Back, Any Punch
Tomahawk: Down, Down-Back, Back, FP
Phoenix Fireball: Down, Down-Forward, Forward, Any Kick
Knee: Charge Back, Forward, FK
Air Juggle: Down, Down-Forward, Forward, QK

SPECIAL MOVES:
Combo Breaker: Quarter Circle Back, QP
Shadow Move: Hold FP, Down, Down-Back, Back, Release FP
Ultra Combo: Charge Back, Forward, QP
Ultimate: Down-Forward, Down, Down-Back, MP
Humiliation: Half Circle Back, FP

NO MERCY:
No Mercy 1: Half Circle Toward, FP (Stand 2 Character distance away)
No Mercy2: Half Circle Back, FK (Stand Close)

KILLER COMBOS:
Combo No 1: Charge Back, Forward, FP, Forward, FK, Forward, Down-Forward, Down, Down-Back, Back, FP
Combo No 2: Charge Back, Forward, FP, Back, FK, Charge Back, Forward, FP

[divider]Fulgore[/divider]

MOVES:
1 Fireball: Down, Down-Forward, Forward, Any Punch
2 Fireballs: Back, Down, Down-Forward, Forward, QP
3 Fireballs: Forward, Back, Back, Down, Down-Forward, Forward, QP
Uppercut: Forward, Down, Dow-Forward, Any Punch
Teleport: Back, Down, Down-Back, Any Attack
Fireball Reflector: Quarter Circle Back, Any Punch
Claw Charge: Charge Back, Forward, Any Kick
Eye Laser Shot: Down-Forward, Down, Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, QP

SPECIAL MOVES:
Combo Breaker: Forward, Down, Down-Forward, MP
Shadow Move: Hold FK, Charge Back, Forward, Release FK
Ultra Combo: Forward, Down, Down-Forward, QP
Ultimate: Down-Forward, Down, Down-Back, MP
Humiliation: Half Circle Toward, MK

NO MERCY:
No Mercy 1: Half Circle Toward, FK (Stand 2 Character distance away)
No Mercy 2: Down, Down-Back, Back, FP (Stand 2 Character distance away)

KILLER COMBOS:
Combo No 1: Charge Back, Forward, FK, Forward, FK, Down-Forward, Down, Down-Back, FK, Forward, QP, Forward, Down, Down-Forward, FP
Combo No 2: Charge Back, Forward, FK, Forward, MK, Forward, Down, Down-Forward, FP

[divider]Saberwulf[/divider]

MOVES:
Flaming Bat: Down, Down-Back, Back, Any Punch
Spinning Claw: Charge Back, Forward, Any Punch
Claw Roll: Charge Back, Forward, QK
Uppercut: Charge Back, Forward, MK
Sabre Pounce: Charge Back, Forward, FK
Howl: Down-Forward, Down, Down-Back, FK
Reverse Sabre Spin: Charge Forward, Back, MP
Air Juggle: Charge Back, Forward, FK

SPECIAL MOVES:
Combo Breaker: Charge Back, Forward, MK
Ultra Combo: Charge Forward, Back, QK
Ultimate: Half Circle Toward, FP
Humiliation: Forward, Forward, QP

NO MERCY:
No Mercy 1: Back, Back, Back, MK (Stand 1 Character distance away)
No Mercy 2: Back, Back, Forward, MP (Stand 2 Character distance away)

KILLER COMBOS:
Combo No 1: Charge Back, Forward, QP, Back, FP, Charge Back, Forward, MP, Charge Back, Forward, FP
Combo No 2: Charege Back, Forward, MP, Back, MP, Charge Back, Forward, MP

[divider]Riptor[/divider]

MOVES:
Fireball: Down, Down-Back, Back, Any Punch
Head Butt: Charge Back, Forward, Any Punch
Flying Claw: Charge Back, Forward, Any Kick
Dragon Breath: Down-Forward, Down, Down-Back, FP
Tail Flip Attack: Down-Foward, Down, Down-Back, Any Kick
Claw Uppercut: Down-Forward, Down, Down-Back, QP
Reverse Jump Claw: Charge Forward, Back, MK or QK
Air Juggle: Down, Down-Back, Back, QP

SPECIAL MOVES:
Combo Breaker: Charge Back, Forward, FK
Ultra Combo: Charge Back, Forward, QK
Ultimate: Half Circle Toward, QP
Humiliation: Back, Back, Back, Back, FK

NO MERCY:
No Mercy 1: Back, Back, Back, MK (Stand 2 Character distance away)
No Mercy 2: Half Circle Forward, MP (Stand 2 Character distance away)

KILLER COMBOS:
Combo No 1: Charge Back, Forward, QK, Forward, QP, Charge Forward, Back, QK, Back, QP, Charge Back, Forward, FP
Combo No 2: Charge Back, Forward, FP, Down-Forward, Down, Down-Back, FP, Forward, FP

[divider]Eyedol[/divider]

MOVES:
Club Uppercut: Charge Back, Forward, FP
Fireball: Down, Down-Forward, Forward, Any Punch
3 Fireball: Back, Back, Quarter Circle Forward, FP
Stomp: Back, MP
Air Juggle: Back, Forward, QP

SPECIAL MOVES:
Combo Breaker: Back, Forward, Any Punch

KILLER COMBOS:
Combo No 1: Back, Forward, QK, Back, QP, Forward, FP Back, Forward, QP
Combo No 2: Back, Forward, QP, Back, MK, Forward, QK, Back, Forward, FP, Back, Forward, QP

[divider]CODES[/divider]

STAGE CODES:

Riptor’s Stage: Down, MP
Thunder’s stage: Down, QP
Eydol’s Stage: Down, FP
Fulgore’s Stage: Down, FK
Chicago Alleyway: Down, QK
Sabrewulf’s Stage: Down, MK
Ice Temple: Up, QP
Cave: Up, MP
Orchid’s Stage: Up, MK
Ice Shrine: Up, FP
Cinder’s Stage: Up, FK
Castle Roof: Up, QK

Sky Platform Stage: Down, MK at the same time on both controllers

Play as Eyedol:
Xbox One: Select Cinder, and on the Versus Screen: Hold Right, QP, QK, FP, MK, MP, FK.
Coin-Up: Select Riptor, and on the Versus Screen: Hold Left + QP + MP + LK before and Hold Right + MP + FP + FK after

Random Select:
At the Character selection screen, Hold Up and Press Start. A random
character will be chosen for you.

Combo Breaker:
During the VS screen before the fight, Hold Down + Start on Controllers.
You will hear the announcer say “Combo Breaker” at the end of the VS screen.
This trick will allow you to perform Combo Breakers with Any High Attack or
Low Attack, depending on the Combo Breaker.

Hyper Mode:
During the VS screen before the fight, Hold Right and all Punch Buttons at
once, until you hear a “Swoosh” sound at the end of the VS Screen. This will
cause the fight to go faster than normal.

NOTE:
To do the Combo Breaker and Hyper Fighting, during a two player match, both
players must do the same code on their controllers! Also note that the music
selection is also selectable but using the same codes for the different
backgrounds. In a two player match, the fist person the select his character
controls the Background while the second player can choose the Music.

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